diff --git a/src/webgl/light.js b/src/webgl/light.js
index 3163bc6a65..ee29a4da42 100644
--- a/src/webgl/light.js
+++ b/src/webgl/light.js
@@ -464,7 +464,7 @@ p5.prototype.specularColor = function (v1, v2, v3) {
* Directional lights don’t shine from a specific point. They’re like a sun
* that shines from somewhere offscreen. The light’s direction is set using
* three `(x, y, z)` values between -1 and 1. For example, setting a light’s
- * direction as `(1, 0, 0)` will light p5.Geometry
+ * direction as `(1, 0, 0)` will light p5.Vector
* objects from the left since the light faces directly to the right. A
* maximum of 5 directional lights can be active at once.
*
@@ -482,7 +482,7 @@ p5.prototype.specularColor = function (v1, v2, v3) {
* three parameters, `v1`, `v2`, and `v3`, set the light’s color using the
* current colorMode(). The last parameter,
* `direction` sets the light’s direction using a
- * p5.Geometry object. For example,
+ * p5.Vector object. For example,
* `directionalLight(255, 0, 0, lightDir)` creates a red `(255, 0, 0)` light
* that shines in the direction the `lightDir` vector points.
*