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GLTF GLB Exporter
mika edited this page Oct 8, 2024
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35 revisions
(WIP)
GLTF/GLB Exporter is available as a separate plugin for PointCloudConverter
Visit: (link here)
- Once you have installed the plugin, you can select GLB Export format
- Select your LAZ source file (you can download sample file here: https://files.fm/u/658mgracwb )
- Set output folder
- Adjust settings (Recommended to use: [x] Auto-Offset, to bring cloud near 0,0,0. [x] Swap Y and Z (because Unity Y is Up), [x] Invert is often required for LAZ to GLB files, otherwise point cloud is mirrored in X axis)
- Make sure that [x] Split to grid is disabled, so that you get single file output
- Optional: You can now save your settings into File for later Use, press Export Settings
- Press Convert to begin processing
- If you enabled [x] Open output folder, Explorer window is opened (so you can access file easily)
- Download your GLB plugin (you'll receive link in your email after purchase), unzip it
- Place dll files into "PointCloudConverterX64/plugins/" (if plugins folder doesn't exists, create it where your pointcloudconverter.exe is)
- You can browse that folder from this button in GUI:
- ..
- You can report or view open issues at https://github.com/unitycoder/PointCloudConverter/labels/GLTF%2FGLB (using GLTF label, if its specific to this plugin. Or see all issues, if issue is related to main converter)
- Email support : (..link here..)
- No, it is Windows only
- Both, if you run exe without arguments, it opens the GUI.