A lightweight recreational and educational language and an assembler for a hypothetical processor, inspired by Forth and Lisp.
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Updated
Jan 6, 2025 - Python
A lightweight recreational and educational language and an assembler for a hypothetical processor, inspired by Forth and Lisp.
Reference implementation and documentation of the C_ dialect
My implementation of a DOOM Style renderer using modern tech (CPP 20, raylib, imgui). This project is developed in a recreational programming context, it does not aim to be production ready at some point. It serves as a learning experience to explore new concepts and technologies while creating a project around them.
My solutions to the puzzles of Advent of Code 2024 (to learn myself some C++).
creating a basic video editor with raylib + mpeg2 + ffmpeg
My solutions to the puzzles of Advent of Code 2023 (to learn c++).
a more complete blockchain implementation than last time.
Minimal C implementation of docker which is a platform for working with container images
A repository containing files when following a Python tutorial about the curses library.
doing my homework before christmas 🎄
A wannabe Cloudflare wrapper leveraging the API; side project to make programming fun again
A repository containing the files used when following a Python tutorial on modelling gravity.
MLKit + Camera + Flow
Recreational programming. Implements a NestJS GraphQL API adapter for the National Parks Service API.
A repository to document my journey in learning the basics of the Flask microframework.
A Rust port of the Gravity Sim Application I developed in Python.
A remaster of my Year One UU project, built using .NET and C#.
Http server implementation from scratch.
A prototype of a game I was working on in 2021.
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